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Lwjgl
Lwjgl












  • Issues with LWJGL 3 and borderless fullscreen were resolved.
  • LWJG元Net#openURI does now work on macOS & JDK >= 16 we also added a fallback to xdg-open on Linux if Desktop.BROWSE is unavailable.
  • Please note that Lwjgl3ApplicationConfiguration#useOpenG元 was replaced by #setOpenGLEmulation.
  • lwjgl

    Incompatible because this component declares a component compatible with Java 8 and the consumer needed a component compatible with Java 7 Variant 'apiElements' capability :gdx-backend-lwjgl3:1.11.0 declares an API of a library, packaged as a jar, and its dependencies declared externally: The consumer was configured to find an API of a library compatible with Java 7, preferably in the form of class files, and its dependencies declared externally but: > No matching variant of :gdx-backend-lwjgl3:1.11.0 was found. > Could not resolve :gdx-backend-lwjgl3:1.11.0. > Could not resolve all files for configuration ':desktop:compileClasspath'. In addition, legacy LWJGL 3 projects must update their sourceCompatibility to 1.8 or higher! Otherwise an error similar to the one below will appear:Įxecution failed for task ':desktop:compileJava'. For more information, take a look at #6772. See AwtTestLWJGL in gdx-tests-lwjgl3 for an example. Moreover, you no longer need to pass the -XstartOnFirstThread argument when starting a LWJGL 3 app on macOS. If you add it as a dependency to your desktop project ( api ":gdx-lwjgl3-glfw-awt-macos:$gdxVersion"), LWJGL 3/libGDX must no longer run on the main thread in macOS, which allows AWT to work in parallel, i.e. Check out the Status Report to see how to update your projects, if you haven’t already! We also updated from LWJGL 3.2.3 to 3.3.1, which adds the long awaited M1 Mac support!Īnother cool new feature is the gdx-lwjgl3-glfw-awt-macos extension. This ensures continued support for newer hardware and JVMs and includes a few other nifty features.

    lwjgl

    LWJGL 3!Īs announced in Status Report #7, the LWJGL 3 backend is now the default desktop backend.

    lwjgl

    Since our last release a little over a year ago, a great deal of work has been done! libGDX 1.11.0 brings improvements and new features in various areas – take a look below to find out more! If you are upgrading from an older version, be sure to also check out the Ultimate Migration Guide (1.9.10 to 1.10.0). If you are looking for past changelogs, check out this page.














    Lwjgl